

- OPENLIEROX HOSTING A SERVER INSTALL
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A work around is to open a chat dialog and use the /save and /load commands. There is no UI to save/load games in the SDL client.
OPENLIEROX HOSTING A SERVER MANUAL
It would be better to scroll when pressing the right-mouse-button since the RMB is already used for manual movement. It is especially annoying when playing in windowed mode when you are often moving the mouse cursor in and out of the game window. The game display logic should be independent of the resolution, an absraction that many games fail to make. If you run it in windowed mode, you can't resize the game by resizing the window.Don't get me wrong, I think this is shaping up to be a really, really nice game, but the SDL interface has some very annoying usability issues to address. Since I'm a bit tight on time today I'm just going to post a few gripes I have with Freeciv 2.1beta6. One of the guys is designing a website for it and it will be the first official project.
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There's also more talk going on relating to a consolidated Free game art effort in the comments of previous posts - at some point I'll be less lazy and summarize it all. Gnash does claim to be compatable enough to play YouTube videos but sadly not on my machine. I'm not posting videos on Free Gamer at the moment because, well, they don't work with Gnash and I'm not too fussed about setting up the proprietry Flash package.

I'm a big advocate of using autopackage for games because it makes it easier for people to play your FOSS game.
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It is available as an autopackage - so should be easy to install for Linux users, and there's a Windows binary too. This action / flight combat project is becoming a much more playable game performance enhancements, more graphical effects, and more deadly enemies. There's also a new Thunder 'n' Lightning release. Window and Ubuntu Feisty binaries are provided. The Linux binary won't work out-of-the-box on Ubuntu Gutsy :-( so I haven't tried it, but it seems to be shaping up nicely. Irrlamb 0.0.5 is out, introducing springs and other new features. So somebody asked for a few Freeciv SDL screenshots, which I oblige. I wanted to take screenshots of Sauer but it seems to have a few problems - occasional hangs, dumping me back into low-res X - and I'm too busy to resolve them. The lead developer Zefz has been working hard on it in an unintentionally private manner. It looks like a public SVN is going to be made available, good news for the project, so helping out with development should be easier. It is buildable although there's a few reported issues. nothing to do with the quality of the game, just the the name.)Īn up-to-date Linux port of Egoboo Resurrection is almost a reality. I wonder if Silver Tree signals the "end" of Wesnoth development - in that it has gotten as far as it can really get as a game, besides bugfixes, new campaigns etc - as the core team are essentially moving on. I couldn't get it to compile (admittedly not trying to hard) so I'll wait a bit. Still, it's early days for this 3D RPG and it's hybrid real-time and turn-based gameplay. Given the "resources" he has at his disposal - some of the core Wesnoth developers and artists are also set to contribute to Silver Tree - this really has to be a project to watch. the inaugral release of Silver Tree, brainchild of Battle for Wesnoth creator Dave White. The guys attempting to revive the Tux Racer / Planet Penguin Racer project under the new moniker Extreme Tux Racer are, despite not meeting their own scheduled expectations, keeping at it. mini-game) that will showcase FIFEngine as a platform. Speaking of new projects, FIFEngine and Zero Projekt have announced that they will collaborate to create a commercial quality techdemo (i.e. Games like Scourge, JCRPG, Xarvh, 8 Kingdoms, and the many other open source fantasy/medieval games out there. As yet untitled and unorganised, it will be an effort to create a set of quality artwork for a specific genre - the fantasy genre is looking like the choice of the involved artists - that will be hosted in an easy to find / use place so that Free game developers can easily use this common media to create the basis of their own game before branching off in their own artistic direction once they attract contributors. So, we will be creating the first Common Media Project. It has been identified that the major weakness in creating quality looking Free games is the lack of Free art - either hard to find or just non-existent. The first major community effort is coming out of the FreeGameDev community.
